tutorials

Basic skills tutorial

The best way for building experience with the Tygron Platform is by actively using it. Especially after a training, staying active in the Tygron Platform is the best option for consolidating what you’ve learned. To help with this process, this page offers a number of assignments. All of these assignments are part of the topics that were dealt with during the quick start training.

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Geo Data Tutorial

For this tutorial we use the project Geo_data_tutorial, which is located in Delft. To get this project, Contact Tygron Support.

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Basic panels tutorial

Panels are interface elements which can be made visible to the end-user. These panels can be made visible to the user in multiple ways, including a popup in the 3D world, giving the panel or its information a physical presence as well. There are multiple types of popups, each of which behave and are configured in the same manner, but the way the panel generates its content differs.

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Session (multi-user) facilitation tutorial

Multi-users sessions are one way of deploying a project in the Tygron Platform. They feature a process in which multiple participants interact with the same 3D world in order to gain insight into how the various elements in the project interact, or to find a common room for real-life solutions. Multi-user sessions require a project set up with multiple stakeholders, and a proper attribution of indicators and actions among them. They also typically require a facilitator to guide the session.

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Rainfall Overlay tutorial

The Water Module in the Tygron Platform enables users to simulate the movement of (liquid) water and its impact in a project area. The Water Module is primarily created for the analysis of spatial water problems in urban and rural areas. These include heavy rainfall scenarios, flooding and evacuation situations and groundwater and water management simulations.

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Panels (template panels) tutorial

This tutorial is a continuation of the panels tutorial. If you have not already done so, please complete that tutorial first. If you have not yet followed the tutorials related to those subjects please do so first.

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Web interface tutorial

The web interface is a web-based interface with which a project in the Tygron Platform can be presented. It is a web page, built up using HTML, CSS, and JavaScript, generated and served by the Tygron Platform. By default, data presented by the web interface includes the 3D world (although flattended into a 2D map), indicators present in the project, and the available overlays. Each stakeholder in a project has their own unique web interface available, similar to how they have their own perspectives in the 3D client.

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