Student use case: Water management in peatland areas

Four students of Aeres Hogeschool did research into the issues around water management in the peatland areas for the specialisation module Physical Geo-media of the Geo media & design study programme.

By: Ben Sinnige, Charlotte Hovenier, Roeland van de Glind and Ruben Koskamp

College: Aeres Hogeschool

ordered by: District Water Control Board De Stichtse Rijnlanden

The contractor for this project is the District Water Control Board De Stichtse Rijnlanden (HDSR). They look after the local and regional water management in central Netherlands. Tygron’s simulation software is used to test the effects of possible control measures. Additionally, the software is applied to simulate area processes where several stakeholders are involved. Each player can assume an individual role as stakeholder in the simulation game. Each stakeholder can then test the effects of the various available measures.

Play cards

We were asked to organize these measures and their effects and to make them visible so that the parties concerned can actually rapidly get going with the simulation game in the future. A matrix of measures and play cards were created for the simulation game. Several game sessions were held in different grades of Aeres Hogeschool to find out what students think of the simulation game and the play cards that were created.

During the project, an individual matrix of measures was created for each stakeholder, so that each stakeholder has a clear overview of the available measures and their impact on different indicators. Additionally, the matrix shows whether the measure taken has a positive or negative effect on the general progress of the other stakeholders. They also get to know what indicators of the other stakeholders go up or down. The stakeholder can see from the matrix of measures by what percentage an indicator changes for a measure that was taken. Red indicates a negative effect and green a positive effect.


We collected the data in the matrix of measures by getting to the bottom of the HDSR simulation by ourselves. Tygron explained to us how we should do this. The simulation keeps a log in the background of the effects on the various indicators in the game. This shows you afterwards by what percentage an indicator moved up or down.

We created the ‘play cards’ based on this matrix of measures. This card game serves as an introduction to the simulation game to make the effects of the possible measures in the area visible to the various stakeholders and to better understand each other’s points of view. Besides, the cards must make sure that the stakeholders who play the game, can start playing the game straight away without having to spend a great deal of time on learning how the game works.


The cards are not a game in themselves. The cards should be regarded as a support tool for the HDSR simulation where the stakeholders start to gain an understanding of the effects on the measure taken based on the cards. In this way, they can see that the measures they take don’t only affect their own indicators, but also those of other stakeholders.